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Why can VR experience pavilion quietly rise - Vr experience pavilion

by:Fuhua     2020-09-25
Once, theater, KTV, video game city was once seen as a shopping center to the size of the standard formats, can pull the passenger flow and to extend the time of consumers to shop, but the activity itself will consume consumers to stay most of the time, actually can be Shared passenger flow and severally consumption is not high expectations. At present, as the main consumer shopping center moved to 80, 90, after spending habits different, and the drainage of KTV previously considered shopping center formats have been knocked out, movie theaters and video games also have not new. Now a new generation of consumers to the pursuit of experience forms opens the more extreme. The emergence of new technology is the entertainment forms has resulted in big reshuffle. In such a background, the novel and experience the rapid rise of the new entertainment business modes, such as: VR experience pavilion, VR movies, VR games, such as the rapid development, become China's new open shopping center to be bestowed favor on newly. VR experience pavilion, as a new generation of young people entertainment experience new holy land, is accelerating into the shopping center, across all kinds of market. A variety of different games theme of VR experience pavilion sprang up, VR experience pavilion industry limelight. Super detailed experience scenarios, surrounded by 3 d visual and sound effects, more can meet the demand of young people's experience. VR pavilion emphasizes the immersive experience, is to make the inside of the user experience the VR games, because the game content is different, experience in the VR devices also have very big difference, plus ca change, however, are put on VR glasses gaming experience. Vision is given priority to, other auxiliary equipment reduction experience eyes see, fun so as to achieve special effect. VR have different VR equipment experience pavilion is composed of a comprehensive experience pavilion, VR experience hall usually choose the comprehensive shopping malls in the stream of people concentrated, YouLeCheng, cinema, scenic spot and so on. VR experience the museum's location should be chosen as far as possible in the location of the stream, don't need much space, can satisfy the exhibitors basic operation. In the technology bottleneck issue today, VR based software content creation is an issue of the project, for a lot of this aspect of science and technology company, is a wave of start-ups. Based on this kind of creation, VR experience pavilion also usher in a wave of development, the current domestic various purpose of VR experience hall opened in 5000, the offline amusement parks have a certain impact, such as 'the chamber of secrets escape', 'red sea action', Jurassic ', 'justice alliance', a large number of IP work online, also make VR prospective business. All in all, as the change of consumption patterns, new entertainment experience forms become each big market together new means of guest. The pursuit of quality, the trend of 'after 80' and 'after 90' is gradually become the major consumers, VR experience hall, VR games, VR, movie theaters, sports hall, aquarium, etc have arisen, shopping entertainment forms are experiencing big reshuffle. 。 。 。 。 。 VR simulator manufacturer focus on VR, AR, MR, AI technology, science and technology innovation is the integrated hardware and software research and development, the integration of content customization, design, construction, production and sales and marketing services as one of the high-tech enterprise. Launch three series of VR games equipment, dozens of VR equipment product, contains a variety of VR games types. VR games equipment products are exported to at home and abroad, all over the world exports to Britain and the United States, Japan and South Korea and other dozens of countries and regions. Manufacturers to build virtual reality VR simulator offline entertainment platform - — VRLe platform, has more than 20 million people consumption. Over six hundred models of current content platform, the total service global VR entertainment end users to more than 7000 B. VR simulator manufacturer to 'for the masses bring happiness, create value for customers 'as our mission, is committed to bring profit for customer, become your best partner! Provide one-stop VR experience pavilion to join profit plan, including VR experience pavilion site selection, site design, the whole hall effect, operational guidance, technical training and after-sales service, etc.
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