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What is 5 d cinema? 5 d cinema equipment includes some?

by:Fuhua     2020-11-30

fuhua intelligent science and technology together with everybody here today to talk about what is 5 d cinema? 5 d cinema equipment includes some? 5 d movie is on the basis of the 3 d effect increases dynamic seats, environmental effects, 5 d cinema audiences from hearing, sight, touch, and the several aspects to achieve the most powerful BiZhenGan, like place oneself in the film, through environmental simulation of wind, rain, electricity, tobacco, snowflakes, bubble, sweep flame legs, tong, such as on the environmental effect of the vibration, cigarettes, along the film and television content changes can be real-time felt in lightning, fog, snow, in front of the fire burns, waves swoop when wet clothes. Experience drop, vibration, wind, rain, legs and other new true feeling, to the film industry has a certain role in promoting.

5 d cinema usually use seat effects and environmental effects, simulates the thunder and lightning, wind and frost, rain and snow, a variety of special effects such as explosion shock, sight, hearing, smell, touch and move feeling perfectly. Especially in the digital museum and pavilions, urban planning as an important exhibition of the most important elements, interactive art and visual impact of the 5 d cinema, accepted by all kinds of exhibition design. Maritime silk road museum, for example, 5 d cinema as a leading interactive elements in the museum, is known as the water in the cabin of the 5 d immersive cinema, with vivid and intuitive means digital exhibition, based on visual creative, a vessel in sea silk road design elements for the space, to build highly unified form and content innovation of arc screen cinemas, build an interactive, immersive omni-directional vision 5 d cinema, let the audience like immersive feeling silk road sinking.

in the first place, 5D film of choice. 5 d films in order to improve the participation of the audience, authenticity and stimulation, the general design for the first-person perspective, such ability more convenient interaction between the audience and movie, to achieve the effect of 5 d experience. Of course, there are some factories, directly to the existing 3D film on the market as the 5 d movie titles, deserve to go up after the simple act of file directly for screening, although this can reduce the development cost, but it will affect the audience experience, is a pyrrhic victory. Second, 5 d film the limitation on the projection equipment. 5 d research and development production of the film is a costly process, so the merchants of 5 d movie resources can encrypt, their 5 d film can only play on their own 5 d cinema equipment. So say 5 d films not only contains films, and the corresponding action file, there is no corresponding action, 5 d film becomes a common 3D sources. Moreover, 5 d movie set of time.

5 d films in 8 - commonly 15 minutes, compared with the traditional film, appear very not enough. This is mainly determined by the several aspects: 1. The cost of 5 d film developed long film length easy for manufacturers to make ends meet. 2. 5 d movie is equipped with corresponding seat action, viewing time will affect visitors experience the feeling. 3. The appropriate length of film, can increase the profit space, convenient stores cost recovery as soon as possible. Finally, the choice of the 5D film content. 5 d movie content in science fiction, adventure, horror, etc give priority to, most can bring stimulation or novelty, can in a relatively short period of time give a person leave deep impression, create the experience of good effect.

in the country to vigorously promote under the situation of popular science education informationization, popular science education innovation means, methods, content is imperative, virtual reality technology power science education is very necessary. Virtual reality technology to the immersion, interactivity, ideas, and many other advantages quickly enter the field of education, the campus roaming, skills training, collaborative learning, and many other applications has obtained certain achievements in teaching, VR for popular science education can solve the problems of popular science education.


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