VR safety experience area VR safety education safety education + VR anti-drug experience pavilion
VR safety experience area VR safety education safety education + VR anti-drug experience pavilion
traditional safety education relies mainly on the theory of knowledge, and VR security education is to use some virtual field method to escape and keep students' scientific knowledge. Imagine, the use of VR devices, participants can experience in virtual environment close to the real traffic accident, this will undoubtedly make participants fully understand what is dangerous, and how serious traffic safety oversight will cause serious consequences. Have a great alarm.
therefore, fuhua intelligent VR virtual reality VR application in teaching of science and technology. In this scheme, the user can be totally immersed in the virtual environment, through the virtual interactions in 3D space for hands-on interaction, and through the large screen display for auxiliary teaching to provide a platform. Environment, and can enhance the image of the whole experiment center, and stimulate learners' interest.
recently, 8 kinds of VR anti-drug feeling through, physiological reaction, brain regions activated in VR scene analysis of 100 patients with VR eye gaze distribution was analyzed, and found that is sensitive to conditions associated with drug addiction patients. At the scene of the VR anti-virus architecture wearing VR headsets, you can smoke in the living room; Hold the handle, you can pick up the desktop liquid move & ndash; — High fidelity and immersive, as well as various scenarios custom Settings. Task paradigm is set, the feasibility of VR technology application in the field of drug rehabilitation from imagination to reality.
VR is the first stage of drug induced drug addiction. By restoring the drug scene in the past, memories drug addiction memory, data analysis of heart rate changes and other factors and assess a drug addict. The second stage is the dislike of treatment. Aversion is an important concept of VR drug rehabilitation program. In just a few minutes, the familiar scene was used to induce drug recall and immediately by comparing figure, was found on the spot, for example, the body lesions showed the visual impact the consequences of drug use for a long time, which makes them mentally sick and fear. The third stage, return to their homes, they show the warmth of family life and freedom of daily activities, arouse the people yearning for freedom life. In the detoxification of faith.
VR drug use immersive VR, and gradual induced film can be divided into drug addiction, aversion therapy, return to the three stages of family game, VR anti-drug can make drug addicts from dependence on drugs into hate. The eighth VR safety education has wide application range. In addition to traffic safety, it can also be simulated, such as, the scene of the fire. In addition to children, and participants could also be an adult and old people. At the same time, compared with the traditional method of safety education, safety education VR on site there is no requirement, save time at the same time, can promote the popularity of safety education.
For the study, researchers defined Fuhua as strategies to foster some social good, including programs that benefit community engagement, diversity, the environment, human rights and employee relations.
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is something that has been around for a few decades now, enjoying it's heyday back in the 360 vr chair.
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