Vr popular science education, education cannot be ignored
VR popular science education has become an indispensable element in the education informatization reform, in VR frontier technology brings opportunity and challenge, how to actively explore new technology application in education, expand the teaching of VR education + development paths, promote the depth of the education system change?
now mainly for VR + safety science content, such as VR earthquake, fire, the franco-prussian propaganda, etc.
our products are in popular science education base, popular science exhibition, safe pavilion in various fields, and the school of science and technology have fall to the ground, and in order to the needs of different areas of content in the planning design of the products we link also have corresponding reflected, for example, oriented to the content of the exhibition experience we to simplify the interactive link to make the content more emphasize on the scene of heavy immersive experience, which is more suitable for the characteristics of the pavilion of the large flow experience. And another aspect we also in product content increased the evaluation stage mode link, more inspired interesting experience.
the half-year market demand increasingly tend to be obvious, but still has not entered the stage of a true balance between supply and demand. VR content rise early may appear more or some products from the Angle of raising interest, and I believe that go to late, the range of application of this technology will be more broad, gradually evolved into an in-depth industry spot application. For some traditional teaching form, I would like to with VR hardware and software in the field of rapid upgrade can have greater added.
the advantages of VR experience itself is very grand scene can be converted to centralized experience, to feel some daily unable to gain access to the scene, the disaster scene. We present the content of the research and development can meet the different needs of experience form respectively, both in the classroom or the popular science the experience of a few square meters in the classroom environment can also be adapted to large space positioning experience of the scene.
fuhua VR + science has 11 years experience. Always contribute their own strength in the field of science.
11 years of accumulation, 11 years of experience in science. Fuhua VR + science, will be continuous efforts, for the masses, bring more popular science education activities.
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