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VR industry scale trillions of dollars? HTC, ms wang said

by:Fuhua     2020-11-25

on March 24, boao Asia BBS annual conference 2017 in boao, hainan. HTC chairman ms wang in 2016: points of the first year of virtual reality on the BBS Shared her idea about the virtual reality industry.

ms wang believes that any industry to form, there must be a ecosystem, from upstream to downstream of the company joint together, work together. She said: HTCVIVE is committed to cultivate talents, also hope to be able to build more in different areas of talent with more companies to compete with each other, each other to improve, so it is very important. I really believe that in the next ten years, the industry will become a $1 trillion industry, is very worth the investment. VR and AR, she says, are mixed and fusion.

she said of VR application in the field of education. I think a story is very important. Arguably, hear to see, see less than experience. When we hear may absorb 20%, but see and hear can absorb 30%, and experience may absorb more than 90%. This can be thought of virtual reality technology. When we enter the virtual reality is a immersive, can let the children go back

with su dongpo poetry of fu, also can go to another place to see the structure of the planet, so VR has great subversion and breakthrough in the field of study. She said: we all think resources are limited, if the child can be in the absence of resources, good good study, virtual reality his achievement is absolutely comparable to or greater than that of resources more children.

at the beginning of the year, HTCVive areas of mainland China issued the virtual reality of user analysis report. According to the report, have HTCVive users in 94. 9% of boys, only 5. 1% of users are women. Geographically, present a serious economic distribution: distribution of the most wide is the north three cities, were 11%, 9%, 12% of respondents, and provincial distribution, zhejiang, jiangsu each occupies 6% of the users, accounts for 5% in sichuan, and shandong user accounts for 4%.

from the consumer point of view, there are 60. 5% of HTCVive user id they will download 8 - a week There are 24 VR content, 27. 31% of users can be in more than 50 yuan per month of VR, and there are 22 of 100 yuan of above. 63%.

as the leading research and development institutions, VR technology fuhua number has the world's top technical team, from zhejiang university, Harbin industrial university as technical director, independent patent technology innovation fruits. At the same time, uphold the concept of dual drive technology and content, fuhua Numbers and huayi brothers, ningbo movie reached a strategic cooperation, and jointly use master advanced technology of film and television production building with a lot of suspense and thrilling plot 7D, 9 DVR cinema, construction of virtual reality to success in 65 cities across the country museum, fuhua digital has a number of VR products, dozens of patented technology. Leading research and development to produce the world's first batch of 2016 expedition, rover, flying saucer theaters and other series of aeronautics and astronautics VR equipment.

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