VR games equipment manufacturers fuhua technology, VR popular science + studies, detonate joined the circle
VR scene like computer games. With technical, interactive and attractive. It is like a video game hall. Simple operation can make consumers feel very satisfied. Fuhua VR technology equipment is also greatly increased the content of the player's interest, and VR games is appearing in recent years, more can attract the consumers interested in new things.
fuhua technology in order to enhance the user experience and prolong the service life of offline store, from the content of the VR to hardware quality are improved. In terms of content, image quality is better, better experience, people interaction, introduced the IP gradually; Hardware diversification, has also increased the game type, such as car, rolling seats, ski, bike. VR technology is developing rapidly, has been into a period of innovation and application of rapid development. A solid domestic virtual reality education, is developing rapidly. Such as, VR typhoon earthquake, fire, VR VR anti-drug, VR and drowning. Fuhua technology with many years experience in VR technology, and the quality of the VR devices is also high. Currently, the development of virtual reality technology performance in the following trends.
a, fuhua VR devices of virtual reality technology of large-scale commercial, civil, high-grade equipment, convenience, more and more light. In the next three years, hardware, such as VR display, may be like a TV, smart phones become common electronic devices in the family. While maintaining the real-time and interactive VR games, fidelity and immersive also gradually improved and enhanced.
second, from the hardware development to upgrade to the rapid development of content production, VR content there is a huge market space. VR technology not only leads to the change of human computing platform, but will also open for content production enterprise huge new content hosting platform. According to foreign reports, in 2020, virtual reality and augmented reality market scale will reach $150 billion. In addition to the hardware devices, content marketing is the largest part of the market. — — Publishing companies should not miss this opportunity.
third, schools are actively trying to VR education in China. In many innovative applications, the content of the virtual reality VR education has become the key areas of foreign applications. Many experts believe that, in the education industry trends, education appeared for the first time may be a VR application and extension. Under this big background, the huge opportunities, the current technology of fuhua VR popular science education has been further extended, everyone has a relatively consistent judgment: on the one hand, the education of copyright resources enough to support the development of VR education; Market resources, on the other hand, there is a huge space for development, emerging technology has a lot of can change the world.
VR and culture, tourism, cultural relics and other fields have broad application prospects. These areas using the VR technology to create high-performance, high-tech, highly integrated immersive virtual cultural tourism experience, can greatly enhance the attraction of the tourist attractions. Interaction and enjoy. At present, fuhua has cooperate in many large scenic area layout. Fuhua intelligence specialist in VR technology.
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