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VR experience startups Tyffon completed $7. 8 million round of funding A

by:Fuhua     2020-09-24
On May 21, news, Disney investment VR startups Tyffon have completed A round of $7. 8 million. This round of financing led by Tokyo broadcasting company, Disney, sega sayin beauty group, Mizuho Capital Partners, Canal Ventures and Tokyu Recreation to vote. It is reported that so far Tyffon received $12 million of financing, the company plans to use the money to international expansion, including opening a virtual reality center in Santa monica, California. Tyffonium main support large space walk of the VR experience, has a custom different VR games and customization, experience based on PC backpack, and connecting with the HTC Vive head show, the player will not be restricted by VR head show connecting with computer. At present, the main layout Tyffonium in Japan, there are two offline stores respectively in field and shibuya, Tokyo, Japan, and plans to launch a third in Tokyo this year. Tyffon also plan this year in Los Angeles, California in the United States first Tyffonium VR experience store. Tyffon plan with each big cultural entertainment companies in the United States to establish close cooperation, will be more high quality content, such as IP works into offline VR experience. At present there are three contents: Tyffonium in-store Fluctus, 'Corridor' and 'Tarot VR: Voyage of Reverie. Tarot VR: Voyage of Reverie is a Tarot VR games, the player is the most simple, through the interpretation of different brand in the virtual scene, and then according to your chosen card into the different types of virtual scene, and can handle at the same time also will interact with vibration implementation scenario, the entire game experience maximum 2 people, gameplay about 10 minutes. 'Fluctus' is a fantasy adventure class VR games, after entering the game you are in a big put on by weapons, fast-flowing, you will have to drive the ships. The whole experience the biggest hold 5 people, and the game time, about 30 minutes, and has a height 110 cm above requirements. 'Corridor' is a horror, horror kind of VR games, you will be staying in a palace of the plane, you will see a variety of different types of scenarios, including the zombies and the paranormal, gameplay 35 minutes. Among them, the game clear within the game involved in bright light, insects, closed the scene, the dark place, and horror and a great voice. Fukazawa Tyffon chief executive said, they hope to continue to give priority to with horror theme content. He explained: 'at the same time, we will develop with children/family to original content, and plans to bring them in the next few months we Tyffonium. Tyffon used to develop mobile applications, including cooperation with Disney AR filter. Looking forward to the future, the company hope to embrace a small screen again, in this way to attract consumers from the center of the VR. VR simulator manufacturer focus on VR, AR, MR, AI technology, science and technology innovation is the integrated hardware and software research and development, the integration of content customization, design, construction, production and sales and marketing services as one of the high-tech enterprise. Launch three series of VR games equipment, dozens of VR equipment product, contains a variety of VR games types. VR games equipment products are exported to at home and abroad, all over the world exports to Britain and the United States, Japan and South Korea and other dozens of countries and regions. Manufacturers to build virtual reality VR simulator offline entertainment platform - — VRLe platform, has more than 20 million people consumption. Over six hundred models of current content platform, the total service global VR entertainment end users to more than 7000 B. VR simulator manufacturer to 'for the masses bring happiness, create value for customers 'as our mission, is committed to bring profit for customer, become your best partner! Provide one-stop VR experience pavilion to join profit plan, including VR experience pavilion site selection, site design, the whole hall effect, operational guidance, technical training and after-sales service, etc.
Currently there is a global trend growing. People are more conscious about virtual reality equipment and are seeking alternatives to traditional solutions.
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