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VR experience pavilion is a beautiful bubble? The reality of virtual reality

by:Fuhua     2020-12-03

all say 2016 is the first year of VR, despite the capital in winter, there is also a startup fell, but the 2017 Spring Festival gala chose three large, stage effect is good, the light changes more live shows on VR, exposure and give the industry a VR, know the chance of VR.

and in the field of tourism, VR not only absorb eyes and gold, the hotel VR, destination marketing VR emerge in endlessly, and in the field of VR experience pavilion theme park, in May 2016, oct to invest 30 billion yuan to start the VR animation theater and VR laboratory projects, such as Disney on Steam platform officially launched a virtual reality application of Disney Movies VR, which can provide users with similar movie theme park flow experience.

most of these VR experience museum project of release is in the first half of 2016. The second half of 2016, the heat of the VR suddenly fell, the industry also has repeatedly discuss VR in experience pavilion is a beautiful bubble.

2016 in the second half of the concern is that the public notice songcheng acting by $4. 1 million to bring American dreamworks's VR SPACES and make strategic cooperation, and to determine a project beyond time and space imagination as the first VR key projects of cooperation, are expected to be launched in 2018.

in order to better understand the VR application experience pavilion and the existing problems and the prospect of global travel - had an interview with representatives of theme park huaqiang party group and VR new culture tourism service providers the storm.

this decade experience pavilion VR project

VR is not some concepts, this two years in the 1990 s had a wave, just because of various aspects technology is not mature, so there is no true. Huaqiang square group CTO RongZhiGang for universal brigade said, huaqiang fant was an early introduction of VR into the theme park in the field of enterprises, in 2006 started to develop the first VR projects over the limit in 2007 put into use in wuhu, happy world.

according to global tour - understanding, flying over the limit is a large hanging VR experience flight project, the project adopts the giant ball screen, hanging seat with special film, let visitors experience the perfect combination of the actual flight experience.

the project can be created domestic suspension plays VR experience, started to launch popular, became the party's happy world one of the most popular items, it also for us at the back of the VR project originality, design, packaging provides a lot of reference. RongZhiGang said.

if starting from 2006, huaqiang group, immersed in the field of theme park + VR for 10 years. In the 10 years development, 2015 years ago, the domestic theme park don't have much fresh VR to project. Facebook, samsung, Google in 2014 after acceleration VR industry layout, such as computer, mobile terminals, data transmission technology, the rapid development of the VR in the theme park project also benefiting, immersive and surreal experience brought by the more perfect, virtual experience more lifelike, as the oct, songcheng acting in domestic and abroad of Disney and universal studios, have.

in VR gradually after heat, from the Themed Entertainment Association ( 茶) Release data as you can see, in 2015, the world's top ten VR experience pavilion, huaqiang square traffic reached 23 million in 2015, compared with 2014, 13 million person-time, growth in 77. 4%.

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Dongguan Fuhua Intelligent Technology Co.,Ltd is different from other companies as we provide timely and unique services to our respected clients.
Always do our research, follow the rules and plans ahead for additional expenses. Expanding is the goal of Dongguan Fuhua Intelligent Technology Co.,Ltd; expanding properly is the goal of the wise business.
Technology upgrades can pay for themselves quickly by improving VR solution,VR amusement park solution,VR earn money solution,VR Game solution and enabling employees to accomplish more in less time. It may be time to focus on virtual reality equipment to ensure they run smoothly and efficiently.
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