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Vr experience pavilion, has gradually formed a complete industrial chain

by:Fuhua     2020-11-18

vr experience pavilion? In the next generation of computer platform the wave, VR has been hot technology both at home and abroad, so that the presence of VR don't venture there. Abroad have Facebook, Google, HTC and other technology giants, there is a BAT the big three, rushing to release the future VR strategic layout, preemption flow entrance next door. VR technology, real estate, film and television, such as shopping, medical care are involved.

in VR the smoke of the battlefield, VR experience industry is in a line of advance, set is responsible for battlefield situation better. It is understood that the deepening of cultural entertainment industry fuhua intelligent technology experience vr pavilion think: compared with other areas of the vr, vr offline experience era has come! Is on people's life habits and leisure entertainment disruptive change, more bring gamers unparalleled immersion pleasure, more imagination space. So, why do they think time has come for a VR offline experiences? The so-called VR offline experience imagination space is how much?

from each big mainstream media scramble to report, there have been many entrepreneurs to VR as a clear-cut weapon of starting my own business, hope that through this weapons play a beautiful turnaround. VR + O2O platform, VR + travel, there is also a VR + electricity & hellip; … Various god position are not fierce, but entrepreneurship road is difficult, can be quite comprehensive to VR era is also difficult. VR market so hot, so why do these entrepreneurs also so difficult? It is obvious that VR platform as the next computer, need to education market, cultivating habits and market rules. Pioneering a big taboo, is education. For example, let a child learning to walk, which one up and let go of, is to learn to crawl, learning to walk. PC to the mobile terminal need to cultivate, to VR need foster more, on the VR experience pavilion is the best natural greenhouse foster user.

in addition, in addition to VR offline experience their natural advantages, and VR hardware is too expensive, blocking the user experience and VR, while offline VR experience pavilion interrupted the chains, speeded up the process of popularization, and close based on VR users of infinite charm. When people from reality into the virtual, is made up for the inadequacy of the real world and the flaw, the wonderful immersion of pleasure, but is not what the people want to always immersed in the virtual world. Pavilion and offline vr experiences have been in the great river north and south, people already have a preliminary understanding about vr experience, and popular and sought after. Visible, offline vr experience will gradually become the people entertainment in the form of regular entertainment project.

VR offline experiences imaginary space not only on the business form, also reflect on the life entertainment scene. Business formally, VR technology is gradually mature, if there is no form of be born, how to speed up the process of the popularization of VR, the masses cannot meet and contact to VR. VR games as a pioneer in the field of VR nor a simple and efficient distribution channels, not only the content of VR games, VR hardware and so on. Offline vr experience pavilion will gradually improve its function, which will gradually form the leisure entertainment experience zone, vr product sales areas two large categories. Business center and recreation center will also VR offline experiences include key projects, to attract traffic, increase consumer retention time play a crucial role.

life entertainment scene, will lead to upside down. Consumption, for example, let's go to the Internet cafe is no longer on a display screen with the mouse, keyboard dull sitting in a chair, jump directly to the games in the cyber space, you are no longer around the room, but 'counter-strike' fighting in the terminal or 'hero alliance' fjord valley, hiding, killing half left flash right think this vivid picture, you can feel the future Internet cafes game scene was completely different. Internet cafe by vivid experience of VR equipment, environmental atmosphere, light and shadow, and the corresponding music and sound effects, is unmatched by other environment. This is just one part of it, we want to explore space, navigate underwater world, through time and space & hellip; … Too much too much, the future life entertainment scene is what we can't imagine, only you think, can't do without you.

went through the above mentioned intelligent vr experience of science and technology museum, we can clearly realize that centered on offline vr experience pavilion, spread outward aspect more and more, has gradually formed a complete industrial chain, will gradually formed a new ecosystem. Perhaps, as they say, VR offline experiences the time has come!

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