Vr experience pavilion business model?
VR experience pavilion business model? For VR, the best way to understand it or to experience, people eventually won't be able to perceive what is VR.
vr experience pavilion is mainly divided into three models, 10 - The experience of about 50 square meters store, 200 - About 500 square meters of the recreation center, theme park, these three models have good or bad.
1。 Common of about 10 square meters of vr experience store, this model accounted for the vast majority of vr experience under the first store. Larger and this kind of mode, the percentage of vr amusement equipment is 9 DVR egg chair:
advantage of low cost, small space, and simply hardware devices such as: vr head show, PC, and simple peripherals, such as egg chair, you can build, according to estimates only need 10 - The experience store, 300000 cost covers the large number of users.
2。 The second pattern is more common, belongs to the entertainment center line of the inn, also is the common experience of vr pavilion. This mode abroad have long followed, and the pot also appear in succession, such as guangzhou panyu experience of wanda plaza store.
3。 Vr is the third theme park: the biggest characteristic is that they made more completely real props to the virtual world scenarios, for players to experience a true virtual world. This form is considered to be the ultimate form of offline store in the future.
then we mentioned above in the form of the three models of cost and the consumption of time also is not necessarily the provisions of, this is just a summary, depending on where you are in location of population quantity, land rent, fees, admission, etc. , experience the best pavilion and the theme park is located in the first-tier cities, there are many experiences.
VR experience pavilion business model have? Is the above three models, of course, now has started a call VR experience pavilion + & quot; Pattern of VR museum is also by far the most popular museum. Fuhua intelligent technology is to be an expert in the field of it.
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