Vr experience pavilion business?
vr experience pavilion business? Open a VR offline experience in global shop, China as an important market, IMAX will be a key target, some people think that this is the stability of the business, earn not to compensate but others pledge to give others a pot of cold water. That we have to analyze the vr experience pavilion how's business problems.
at this time last year, many people still don't know what VR, this year, we can see in many shopping malls rickety egg chair, 20 ~ 50 yuan price experience once, this is perhaps the most common form of domestic VR experience shops. In addition to the individual experience, the shopkeeper chain of Internet cafes and fast promote the main force of the experience of the VR offline and recently, such as wanda cinema line, mesh, IMAX's bosses, also have announced to join VR offline experiences.
vr experience shops proliferate, looks like a door will open a door for our new entertainment, but in fact, we can play in vr experience store content is not much.
hardware, in addition to the egg chair, there are still, walking platform, electronic game storehouse laser gun and so on. If the space conditions allow, equipment can also support some multiplayer games.
the rapid expansion of vr experience store benefit from the people on its prospects look good, but as a business operator, want to make money is not so easy. Why do you say that?
vr experience pavilion business?
marketing is crucial for offline stores, and many of the vr experience store, especially the self-employed is not very good sales channels, normally only through WeChat social applications such as propaganda, difficult to attract enough user consumption. And vr experience pavilion opening must choose where the stream, the rent cost and artificial cost is worth considering. Has shopkeeper said vr experience, now many self-employed are losing money, the reason is that don't have a lot of passenger flow. From the experience way, dizzy feeling a threshold is a popular game, so a lot of VR equipment is not for a long time to play big games, only support experience for a short period of time. It makes users to experience out of curiosity, rarely become repeat customers.
so the total old said, vr experience the museum's location and mode of operation is very important, at the same time, the quality problem of the equipment, dizziness problem has become the focus of the priority. Can choose interactive online VR games, technology to keep up with the players' demand, so the VR experience pavilion this market will have a better and better.
overall, the prospect of the VR offline experience shop is quite good, but, like technology, its business model in the continuous exploration. Then the ultimate question here, if you are keen on VR, happen to have some money in hand, you will choose to invest in a VR offline experience shop?
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