Vr experience hall simple introduction in 2017
with the 2016 opening of the first year of vr, vr technology has entered a rapid development, the traditional vr offline experiences, is not an egg chair with a vr glasses can meet. Vr, HTC u-drive, hunting a hero, a combination of vr vr tanks and other equipment experience pavilion into public view.
VR offline experience quickly to indoor large-scale amusement equipment, on present trends, VR offline experience is from a single experience hall forward into small devices rely on large equipment to win VR experience center. From the earliest small experience pavilion pattern be born to now VR offline experience VR rides the steering with large equipments, only less than a year.
from the point at this stage, the current VR offline experience according to the scale can be divided into small VR experience hall, medium-sized VR experience hall, large VR experience these three categories.
1, the small pavilion vr experience.
it covers an area of 10 - first 50 square meters small vr experience pavilion, this kind of experience hall because the device is relatively single, with a mature HTC Vive is given priority to, a few complementary with peripherals such as egg chair enhance the experience. Vr experience pavilion normally only support 1 - at the same time 10 players for VR experience. Believe that everyone in the mall, Internet cafes, video game city was seen such experience hall covers an area of small line.
small offline vr experience pavilion based VR simulator, more is to show the user bring novel experience feelings of virtual reality technology. Because this kind of vr experience pavilion opened the cost is low, in domestic has the considerable number, mostly in the form of napa stores radiation to the cities.
2, medium vr experience pavilion.
area in 50 - 50000 square meters of medium-sized VR offline store experience, this kind of experience shops are based on . From HTC vive, Oculus Rft and other mainstream consumer vr treadmill, simulated cockpit and other high-end vr equipment also has a certain scale, similar to an arcade city of vr.
the vr experience, large theme pavilion.
and although large vr experience pavilion area does not have more than some large vr experience center, but its core theme brushes off two words a lot of offline store experience. In small make up point of view, this topic is not refers to the VR, and be content. Brand core products, large space free walk, people interact amusement project is a large theme vr experience several essential condition.
overall, large theme vr experience pavilion is not a pure experience shows, its value is more than the depth of the vr amusement content. Its ultimate objective is the use of virtual reality technology, characteristic of the infinitely sensory limit break through traditional amusement facilities.
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