VR equipment industry a year investigation: we learned this
about a year ago, our company for the first time contact to the marketization of the VR devices show, and since then, we asked more than 100 people, including people, children, parents, the elderly, professional soccer players, officials and executives, gamers all kinds of people shows the VR devices head, HTC万岁/眼睛裂痕) And AR head, HoloLens) 。 These people want to look at what is next generation computing platform, have to experience a sceptical, also have to experience unusually excited.
1。 The product has arrived, and exciting.
any experienced VR devices Vive first show will be deeply impressed by its sense of immersion. Although some firms are also on the handle, location tracking, pixel and rope wire or wireless to discuss and improve, there is no doubt that VR hardware have been good enough to make people fully immersed in the virtual world. When some people experience for fear of falling down from the roof and the fact that standing motionless on carpet, suggesting a VR is a revolutionary technology.
2。 Hardware and defects.
although people gain the wonderful experience in VR devices, but there is no excitement to the ordinary consumers or to buy a head of impulse. We had 100 VR/AR display, but only a handful of people spend 600 - eventually 800 dollars to buy first show, spend $1500 to buy a powerful PC host, installation experience in their families. Perhaps that is related to hardware, we don't have promoted strongly, but sales is also consistent with the status quo of the industry, some large companies may not completed you intended sales target. SONY will be expected in 2016, for example, sales from 2. 6 million to 750000, and as of February 19, 2017 PS VR world actual sales for 91. 50000 units. Samsung announced during CES, Gear VR equipment sales of 5 million units. Guangzhou fuhua people can feel the heavy hardware directly, some firms are also trying to update the software and hardware, which is compatible with more applications.
3。 Enterprise is the first VR/AR users.
almost all of the company's innovation laboratory in hurry VR equipment experience. Ford unveiled a App, for example, a user can run in a virtual space; Ikea has developed a visual tools in the kitchen. Can also see that some medical institutions, financial services, and all kinds of design industry started using HoloLens. These companies are trying to explore, the great potential of using VR/AR to achieve business objectives.
4。 The child is extremely interested to VR devices.
child of VR technology to adapt to the special fast, they can spend ten hours playing social games in a row, such as the Dodgeball and Charades. And children may imagine the current VR developers never considered new cases. However, it is interesting to note that tried to AR and VR children prefer VR, while adults think AR more commercial prospects.
5。 VR/AR heralds of human-computer interaction new era.
the interface between the traditional text and graphic input interface requires people to use the computer can understand the way to interact with the data and application. VR/AR equipment is completely different, this is a kind of new, natural interactive media, allow people to interact with it as interaction with the real world. In other words, the user can use speech, vision and gestures to interact with the computer and content. People can also should be to develop new, make full use of the human brain work mechanism and the interface between the digital world and the physical world.
we 3 - to predict the future VR/AR 5 years industry will be a surprise. At present, some VR equipment guangzhou fuhua application has shown the huge commercial profit outlook, Microsoft will also cooperate and some companies of HoloLens used in medical, real estate and other industries.
in the next 10 years, the VR/AR technology will affect people's work, life, entertainment, etc.
VR devices, VR products, joining, VR simulation shooting, children VR, VR experience pavilion, virtual reality experience pavilion, pavilion earthquake experience, VR treadmill, VR racing
Dongguan Fuhua Intelligent Technology Co.,Ltd has an array of branches in domestic for munufacturing VR solution,VR amusement park solution,VR earn money solution,VR Game solution.
Are you looking for ? Dongguan Fuhua Intelligent Technology Co.,Ltd has the collection you want, like vr game machine or virtual reality cabin and many more in the online stores. Visit Fuhua Intelligent Technology to know more.
Dongguan Fuhua Intelligent Technology Co.,Ltd has great reputation with an excellent selling record for fulfilling customer's satisfaction.
According to the latest social survey, more than 50 percent of consumers (across all age demographics) follow a brand before purchasing a product. Therefore, Fuhua's content can make or break a customer's decision to conduct business with you.
Among improvements to VR solution,VR amusement park solution,VR earn money solution,VR Game solution, nearly half of consumers considered quality and service as the most important change a business could make in its supply chain.