VR children, children play ever hurt!
this is a special consumer groups, they have no consumption ability but have the ability to let adults pay for it. VR enterprises understand this rule, the use of child VR application develop children's market.
in order to increase the child's knowledge, parents at deal or no deal, VR training courses to learn some skills to send children to children. Traditional way of education is shown slightly dull, applying virtual reality technology to the education, knowledge in innovative ways. Children across to the virtual world, a closer look at the book depicts scenes. Seeing is believing, three-dimensional modeling, children better cognitive world of all things.
is not only the education domain application VR expanding children's market, there are children VR offline experience hall, VR theme park became popular. Can say the market for children multifarious VR applications.
however, children like this consumption VR really no trouble back at home?
a, affect children's physical and mental health
children's emotion is always sensitive and easy to be touched, because they will read detective conan dare not after one of the elevator; Watching 'the big fish haitang' will be sad tears. Some bad VR content affect children's mental health.
2, VR addictive
shortly before the rage of AR game 'Poké Mon Go to detonate mobile game, is the national game. Many players also wakes up for playing the game. We adults play these VR/AR game addiction, and self-control weaker children?
three, affect children's vision
the child's self-control is weak, without adult supervision, children playing children VR for long, eye fatigue, vision loss. But this product, but children VR market don't give up.
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