Two years later today, VR devices popular at school
education and technology has always been connected with each other, the synergy of both have been changing the world of human beings. But also has a strange phenomenon, although education is one of the earliest embrace the pioneer of the new technology, but due to the inertia of the education system and teaching the particularity and complexity, which is one of the slowest industry technical change.
if from the perspective of teaching methods and skills, education hasn't changed in years, although people can see some creative change. Today, hundreds of millions of people to online education, online research, video teaching, and rely on video teaching driving distance education has been fairly adapt. But obviously, the education of the next station is combined with VR equipment technology, VR equipment factory, guangzhou fuhua.
chocolate interaction is one of the earliest domestic company engaged in VR education exploration, its research and development of VR equipment since 2014 teaching courseware, constructing immersion teaching platform, has developed products include VRClass immersion education platform, cool fun ABC immersion and glorious dream - children's English learning platform National defense education boring classroom. Fuhua VR equipment factory, guangzhou.
unlike other companies engaged in VR equipment education, chocolate interaction is formed by a group engaged in the education of people. Founder wu in pine is lurching in the education industry for decades, worked in Peking University online school six years, for the particularity of education as well as the combination of technology and has a profound understanding. Fuhua VR equipment factory, guangzhou.
VR equipment is another effective tool in the process of teaching, but the development is slow, we are the earliest domestic company into the VR equipment education, what hardware and is suitable for the teaching content, the situation is clear. According to wu sincerely said. Fuhua VR equipment factory, guangzhou.
in VR equipment hardware has not yet entered the homes and the early stages of the curriculum content development is not enough, the role of VR equipment technology in education is the function of auxiliary tool. Wu according to pine for a cool fun teaching case of the ABC children's English learning platform. Fuhua VR equipment factory, guangzhou.
a lesson 50 minutes, 30 minutes before the traditional teaching, the teachers will take students to understand the spelling words, such as giraffes, tigers, lions, last 20 minutes will let students use VR head into the virtual world interaction, so that we can consolidate the learning effect.
the author in chocolate interactive experience area experience the cool fun ABC teaching scenario. After wear the HTC Vive, into a vast grasslands of Africa, blue sky, clear water, all kinds of animals in walking lazily, everything just like real. Left hand taps Vive handle can reduce the distance of animals, and right click on the can make the choice. Hearing problems, for example, Where is the giraffe? , choose right hand taps handle the giraffe. The whole link interesting and real, rich scene and easy-to-use interaction can effectively help students consolidate classroom knowledge.
according to wu in pine, last October, chocolate interaction in zhongguancun opened across the three classes, and test the VR devices are mainly used for grinding course is everybody's acceptance, and finally both parents and student feedback is pretty good.
a small six children, teachers teaching, children did improve a lot, and parents also is generally believed that the teaching is very effective. According to wu said.
next, chocolate interactive program will cool interest all over the country, ABC children's English learning platform to promote foreign language training institutions. At present, has been with Shanghai foreign language audiovisual publishing house, wuxi onlytoya college English love China and Beijing established a cooperative relationship.
in the coming year, we plan to cool fun ABC to thousands of training organization, according to wu said of his own plan, advanced training institutions, to go into the private school, two years later, the hardware mature, rich in content, and then enter the public schools.
compared to some of the VR equipment education enterprise vigorously into the public schools from the start, according to wu pine has its own set of football. Fuhua VR equipment factory, guangzhou.
even good Vive experience first show is not suitable for a class of classroom 40, 50 people, the product also need polishing, later we may adopt other devices, such as support for Oculus head show people interaction, and two years later popularized the hardware, the content enough, can meet the demand of public schools. Education, we do understand the properties and characteristics of education, unlike some manufacturers, as a businessman their aim is to make money, use the head of the poor and content, just show a few Demo begins to fool users.
education projects into public schools is not easy, for VR education, more difficult, on the one hand, VR hardware has not been popular, cheap hardware affect teaching, high-end hardware is too expensive, on the one hand, the teaching contents need to be persistent, but research and development of high quality content is not easy, must be combined with the rule and character of education. In addition, VR equipment brought by the education effect has not been widely confirmed that so artful g interactive circulation gradually play will conform to the market law of development.
Dongguan Fuhua Intelligent Technology Co.,Ltd has built its reputation on a commitment to providing quality products and services while rapidly responding to international needs for innovative products.
Dongguan Fuhua Intelligent Technology Co.,Ltd will become the destination store for customers, offering the convenience of multiple brands and channels, and providing a personal high touch shopping experience that helps create lifelong customer relationships.
Once we have a good idea of how VR solution,VR amusement park solution,VR earn money solution,VR Game solution can satisfy customer’s needs, consider whether we should create a skill for their demands.