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The value of VR education embodies in where?

by:Fuhua     2020-11-16

we know that in addition to entertainment, VR still has a lot of road can walk, the use of VR + industry of vast nobody denies that. Seems to VR can be combined with a variety of areas, but that which is just need, what is false demand; Which can revenue, which just make a Shouting, believe circles outside people want to find out.

VR + education should be a VR + in one of our most familiar with the use of the nature of the importance of education not say more, so everything is advantageous to the education technology is favored by mass, VR is controversial in the education of science and technology of a new technology. More and more cases landing VR + education there is a lucrative real earnings, on the other hand, VR education is faced with many difficulties, technology update iteration, the lagging behind of the high cost of content development, causes the VR education thunder but little awkward situation.

the four meaning of VR education

VR as a new method in the teaching of education, must have its value. From the earliest of the blackboard, to new media classrooms, now of VR, a means that each has its can solve problems, to achieve the target of the past can not be achieved.

the value of the VR + education has four aspects.

first, improve the learning efficiency. Relevant institutions of the research results show that the teaching form of a single media such as text or picture, the teaching efficiency of about ten percent; Composite media in the form of teaching efficiency, such as multimedia teaching, about thirty percent; High immersion media, such as VR teaching efficiency is as high as seventy percent. Visible VR can greatly improve the efficiency of teaching and learning efficiency.

second, reduce the cost of education. The use of VR in experiment teaching, will be part of the way of VR used instead of, can reduce the cost of current in field experiment. In the process of education experiment also will meet all kinds of scarce resources, especially the medical professional human resources, not every student in every stage has adequate resources can be used. VR teaching could be irreversible problems in the experimental process by VR for repeated operation and data analysis.

third, avoid the experimental operation of security risks. There are a lot of experiments in chemistry teaching involves the corrosive, toxic, explosive liquid or solid, experiment with VR can significantly reduce the risk in the experiment.

4, improve the learning interest and motivation. Immersive VR, telepresence and interesting, can be boring knowledge in the form of lively and interesting, greatly enhance the enthusiasm of students' learning.

from the four value of VR technology for education backward, it is not difficult to find that VR education suitable for including experiment center, college, vocational and technical school, institute, K12, training institutions, museums, cultural centers and some education base, the subject is more suitable for the natural sciences, humanities, physics, chemistry, history, language arts, biological, medical, machinery, automobile, etc.

VR education project selection and model to explore the direction of

VR education is big business, like VR industry chain, the vertical VR education also has its own industrial chain. VR education industry chain includes:

1. VR hardware research and development, the first device, interactive device, positioning device, computing devices, equipment and so on.

2。 The VR education software and system development.

3。 VR education courseware and content of research and development.

4。 VR education resource distribution platform.

to incoming VR education can be from any one of above VR education industry chain link, find the breakthrough point and the direction. Because the VR education in the initial stage, each link is lacking, entrepreneurs can from perspective, he is good at combining high-value, VR in the education industry chain link.

once the direction is selected, you need to on business model innovation. Yang Jianhui as we introduced three VR education mode of the project.

1。 Using the VR technology in the field of auxiliary vertical teaching training. Such as the use of VR for live remote teaching put forward by the new Oriental vision.

2。 Look at the vertical professional market segment. In a certain direction of the professionalism of the above system, build professional VR and tutorial content, such as for vocational colleges to provide automobile repair professional VR tutorial.

3。 Focus on the language and skills training. Such as learning English, driving training and so on.

4。 Refer to the project of Internet and mobile Internet mode. Such as game combined with VR education.

VR education cannot leave the education training market, training market from three aspects. The time period to classify from education can be divided into enlightenment stage, stage of K12, higher vocational colleges, and universities. Demand from the market, can be divided into system of class education, extracurricular training, professional skills training and teaching research and so on,. From professional division, can be divided into medical, automobile, English, etc.

every stage of education each education the demand of the market is likely to be completely different. Therefore the designed technical requirements, product model, business model will be different.

about VR education think of the future

education market scale is one of the important reasons for people to watch the VR education, China has hundreds of thousands or even millions of school students in more than two hundred million school age stage. Chinese parents for children in education spending in the further.


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