Now there are three major groups, virtual reality helmet high-end head show, mobile phones, helmets, all-in-one.
High-end head appeared in our recognizes only three
VR giant's products, namely Oculus rift, HTC VIVE and PS VR, they are a host to connect, to share the equipment operation head.
Helmet can is a kind of load cell phone a mobile phone and can be put on the box of the head, it is the main representative of CardBoard and Gear VR.
Caught in the middle of the so-called all-in-one PC, it is specially designed for VR, manufacturing can directly show equipment operation and output shows VR head.
All-in-one as most mobile terminal and attribute of the VR devices, is the domestic manufacturer of VR consumer products, due to its operation function provided by the VR, so from the point of view of experience is also show incomparable and high-end head, but it is for the sake of VR specialized design and production of products, so it can better than phone box experience a little, but only a little better.
All-in-one PC hardware and mobile phone hardware is highly coincidence, price makes it impossible for the manufacturer to the separate development of hardware products, so the camera can be used to make the best hardware products are the top mobile phone hardware, it also determines it is in giving the user experience, compared with the mobile phone box is unlikely to have a qualitative leap, because it is from the beginning of the designed, his position as head of a single function of the VR devices, and because to the requirement of its hardware, price must be within the price range of a mobile phone.
From experience, there is no doubt that the big three of the properties of the products more VR, it brings us the telepresence, we believe that the prospects of VR is infinite good, even these high-end products they are now still there are many imperfections, whether we would be willing to go to the cost of 1 to 30000 yuan to embrace it?
Believe rich advocate or a lot, as we see the Oculus rift and HTC VIVE booking volume of popularity, but even these high-end helmet, at this stage it is only brings some sensual experience to enjoy, once completed this experience will continue and repeatedly use it?
Imagine we go to the amusement park is a roller coaster, if you only once, that feeling is exciting, stimulating, but if you only play the don't sit on it all day, what would it feel?
Here are three questions, the first is the content of the viscosity, the second content update rate, the third user acceptance.
From jun that even with high-end head show, at this stage of the VR content is not enough to let the user experience of VR for a long time.
And mobile phone helmet although far less than the high-end helmet on experience, but the price of its populist but acceptable, there is no obstacle that users themselves to their expectations is not high also, just see a panoramic video, 3D movie, don't talk about enjoy is a kind of adventurous, if there is a similar wild birds, even pixel level how, motion sickness disease resistance can also be meat calculation of choose and employ persons.
So I decided it into the factor is the price and the content in the field of consumption.
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