The earthquake to what to do, VR teach you in a right way to escape
when an earthquake comes, life and death often depends on a few short minutes, seconds, or even a few seconds we reach a decision. However, ordinary people can't in such a short time the earthquake to make the right judgment, because we don't know anything about earthquake escape knowledge.
in daily life, we learn in the text the earthquake knowledge, telepresence is very short, and more than 1 personal emergency quality development. But now fast development of virtual reality technology is fast you can push the whole learning process, let you in a virtual build the site to learn how to adjust on the earthquake.
at present, the immersion earthquake evacuation simulation is divided into two kinds: earthquake experience, VR simulation
earthquake experience introduced house
earthquake house experience vivid scene simulation effect, first-class sound, stereo sense is strong. The project using video, special effects and electronic spray technology, through the spray multimedia systems, lighting, sound, image, as experience to simulate a real scenes when the earthquake happened. With the progress of the society, to know, from the view of scientific analysis, prevention of this kind of natural disaster, has become the science of modern weapons. Purpose of
introduced experience the earthquake house project not only has important scientific significance, but also has great realistic significance. Main purpose for popularization of earthquake knowledge, enhance the national earthquake knowledge, improve the ego to protect consciousness, improve the ability of response to earthquakes and other emergencies, the thrust of the earthquake. Experience the earthquake house mainly constitute
earthquake environment:
pavilion earthquakes are caused by the earthquake house platform entity, hydraulic motion platform, the console and supplemented by video and audio system, forming a three-dimensional seismic environment and environment be in harmony are an organic whole, the audience were displayed the whole process of earthquake, let the audience feel the earthquake. The hydraulic motion platform according to the operation of the console can simulate earthquake effect, including shear wave and longitudinal wave and turbulence.
the cabin entities:
cabin is placed on the motion platform. Roofs and walls made of steel structure and carpentry board material such as mixed, and set up the seismic popular science knowledge propaganda words and pictures. When the earthquake struck, sundries in the cabinet, table, etc as the displacement, vibration and shaking, droplight and shaking. Since the vibrations on the roof beams under the shock of the ceiling fell fall, bookcase, dust, smoke filled the room.
motion platform:
exercise can real vibration simulation platform.
video:
by projector, large screen display in the property. Before the earthquake science knowledge can demonstrate shockproof, prompt the earthquake comes, how to escape, self-help, and tell the experience in the process of experience to operate according to the prompt.
sound system:
sound system mainly consists of the synthesis software and audio broadcasting system. All environmental sound and vibration synchronization occurs, the audience immersive feeling.
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