The development prospects of VR experience shops
we know that over the years, VR offline entertainment has becomes increasingly common from a kind of new things, whether before the VR, now VR experience hall is open, the second wave of innovation and development of the global industry, the relevant experience of VR pavilion alliance project has been pushed to wave. In terms of market value, offline entertainment will also is expected to be in 23 years rose to $11. 8 billion, for market penetration, the world can provide experience in VR experience store location has been increased to 1. 30000, later will increase steadily. Through a variety of data we can find offline VR experience store development speed, is even more abroad. Next we will detailed look at its development prospects.
the VR experience pavilion has a startup plan before 2022 and the United States and Europe to open 25 new offline entertainment center, and so far, has been in Toronto, dubai, Las Vegas and other cities operates 14 outlets, development speed is fast enough. In 2017 a British VR games equipment developers in England opened its first house offline VR experience store, main driving simulator and shooting experience, performance is not bad. Near the founding of the university of Seoul in South Korea, has set up a large VR theme park, the park offers more than 60 kinds of game projects and VR devices, inside also has more than VR theater and large space of the cafe. For VR offline experience the bosses, Japan market profit form better. As the first two years VR ZONE total number has reached 500000 people, per capita consumption of 5500 yen. Released from the enthusiasm of business data and the specific data, the development trend of offline store experience abroad is very good.
for domestic, maybe a few years ago VR does entered the cold wave period, but now experience consumption upgrade test and become a big trend, VR technology is also very good proved it already spring, VR virtual reality is being known to more people, offline VR experience an increase in the number of store and the expansion of the scale is the direct proof.
offline experience shop is developing very rapidly, industry leaders are integrated market, as operators have gradually found that profit, it is more and more positive into come in, VR experience pavilion join investment project is no longer a people stay at a respectful distance from sb. In the soon future, there will be more big operators will be same related investment, offline market is still increasing, VR experience pavilion alliance project is still on fire.
and VR experience shop operators can spread all over the shop membership service or special events to increase the rate of complex purchase, experience the shop will be more rich content, VR games companies have conscience of his works in VR content innovation, more long-term planning project, not for the purpose of short-term market profit, but the more bullish on healthy development of the industry's long-term prospects, VR will only become more and more rich experience way.
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