Virtual reality technology,
VR technology is a computer simulation system, through the simulation of three-dimensional world to create a new interactive system.
With the development of VR in recent years, it has penetrated in all aspects of people's life.
Now it has been able to bring better experience, also has a lot of consumer VR devices, successfully used in medical, games, education, industry and other fields.
Today let's review the development of virtual reality VR.
In the field of virtual reality VR into the game entertainment by consumers know before, it must have certain development foundation, so when it all began?
People tried many ways, to use a form of proprietors seem reproduce reality.
The earliest virtual reality VR origins can be traced back to the 17th century and the early 18th century.
Realism artists created works, such as war scenes and more panoramic painting a variety of topics, can fill people's field of vision.
These artists are sometimes in a 360 - degree environment, so that they can totally immersed in the picture.
In the 1950 s, is considered the father of the VR hayley's famous cinematographer Morton (
Morton Heilig)
Creating the Sensorama.
Simulators, this is a full sensing can arouse more sensory experience, not just the visual and auditory.
He USES a 3 d display, some fans, odor generator as well as vibration bench.
Several years later, he developed a new invention, called TelesphereMask prove to be the first head-mounted display.
It has the stereoscopic 3 d visual effect, larger field of view Angle and stereo, but it has no movement tracking, can only play the interactive video.
The first modern head-mounted display appeared in the 1960 s, founded by two Philco company engineer.
It's called the first show, there are two separate screens, and head position tracking system.
Because the picture can move and change as the head, so bring a more natural and real experience, even if it is not yet computer integrated or generate the image, but it is also a great progress for VR.
In 1965, Ivan Sutherland through head is connected to the computer and real-time simulation and realization of real interaction, the VR to a new level.
Many VR fans believe that the first real VR is the Sword of IvanSutherland what device, it is connected to the computer's head.
Although the head is uncomfortable to wear, but it shows the original computer generated graphics.
Virtual reality VR official is being created in the late 1980 s, when the Visual Programming Lab, the founder of Jarom Lanier, developed their own VR devices, Dataglove and EyePhone head-mounted displays.
He also developed a VR glasses.
At the time, to purchase a complete set of virtual reality hardware devices cost more than $70000.
Later virtual reality VR appears after a long period of stealth, until 2014, when Facebook at $3 billion acquisition of virtual reality with equipment manufacturers Oculus over virtual reality unknown state, began to rapid development and caused the attention from all walks of life.
Nothing can be achieved overnight, mature industry development is also a tortuous process.
As many analysts and practitioners believe that virtual reality VR is a promising technology.
After a period of time, a lot of VR equipment manufacturers are also slowly understand, the morphology and the limit of technology and products, we really meaningful and depth of the VR devices and content, also indicates the stable development of the industry.
All of these, just a matter of time.
VR simulator manufacturer focus on VR, AR, MR, AI technology, science and technology innovation is the integrated hardware and software research and development, the integration of content customization, design, construction, production and sales and marketing services as one of the high-tech enterprise.
Launch three series of VR games equipment, dozens of VR equipment product, contains a variety of VR games types.
VR games equipment products are exported to at home and abroad, all over the world exports to Britain and the United States, Japan and South Korea and other dozens of countries and regions.
Manufacturers to build virtual reality VR simulator offline entertainment platform -
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VRLe platform, has more than 20 million people consumption.
Over six hundred models of current content platform, the total service global VR entertainment end users to more than 7000 B.
VR simulator manufacturer to 'for the masses bring happiness, create value for customers 'as our mission, is committed to bring profit for customer, become your best partner!
Provide one-stop VR experience pavilion to join profit plan, including VR experience pavilion site selection, site design, the whole hall effect, operational guidance, technical training and after-sales service, etc.
Most people who see a in operation for the first time are amazed at how well the virtual reality game machine is managed.
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