Just to create the best lamps.

Oculus Unity together push VR development tutorials for free

by:Fuhua     2021-01-06
November 14, Oculus announced with the Unity cooperation, free VR development course content, course contains a total 11 units, mainly focus on the content of the Rift S platform development ( Principle can also be used in the Quest) 。 Who is the ideal students of this course? Oculus is mainly around the intermediate Unity developers for the conceptual design. Oculus points out, they will assume that students have certain professional knowledge level, and will ensure that the contents can help hope relevant developers to further improve the level of development of VR. Oculus content ecosystem director Chris Pruett, said: 'we're not going to explain baking lighting or create navigation grid, we assume that you already know this kind of thing. 'Although course is most suitable for study in accordance with the order, but you are free to choose a particular course. For example, if you are already moving mechanism of the great god, and hope to master the knowledge in other fields, you can choose the space sound or content distribution related courses. In learning related lessons learned and best practices at the same time, you finish the work will be a chamber to escape the vr games. You can choose to submit works after completion, and gain Oculus Developer Support team's feedback. In addition, you can go to Unity Conncet page with the community to share your questions and opinions. Curriculum review Unit 1: Design, Develop and Deploy the for VR ( Oculus content ecosystem director Chris Pruett) : Chris will provide you an overview of the VR industry, constructing the VR games best practices, and you will learn knowledge in this series. 单元2:虚拟现实游戏开发和原型( Oculus Studios producer Ruth Bram) : in this course, you will learn how to create a game design document, and player data report press release and the media. 单元3:使用统一开发虚拟现实经验( The Unity game development and teaching designer Joy Horvath : you will learn how to set up the Oculus and VRTK integration, as well as how to set up a foundation VR scene. 单元4:运动和人体工程学( Oculus software engineer Eric Cosky) : Eric will share to you build comfortable VR experience best practices, and how to realize the transmission system. 单元5:手和交互( Matthew Oculus developer relations engineer Franklin) : you will learn how to interact with both hands in VR, use them to manipulate objects, and how to overcome the items placed challenges. 单元6:UI VR的最佳实践( Oculus developer relations engineer Gabor Szauer) : from 2 d to VR, Gabor will review with you good VR interaction paradigm, and introduces how to design the user friendly interface for VR. 第七单元:声音在VR ( Oculus space audio technology director Robert Heitkamp) Audio: use the Oculus Spatializer Plugin for VR implementation space. In addition, you will be able to explore the reverberation and mixer Settings, and learn how to test the audio. 单元8:性能要求( Oculus developer relations project director Matt Conte) : you will learn how to make full use of the asset, lighting and configuration Settings, enabling VR games to achieve better performance. 单元9:优化虚拟现实应用程序( Oculus developer relations engineer two Ferreira) : you will learn how to use the Unity Profiler, Frame the Debugger and Unity Profile Analyzer to solve the bottleneck problem. You will learn at the same time through the Oculus VRC technical requirements. 单元10:测试你的VR应用程序( The Oculus Store manager Lisa Brewster, Oculus content distribution manager Bruce Wooden) : you will know that successfully tested for VR applications. By the end of the course, you will be able to realize high quality in the development cycle of VR games test. 单位11:提交和去 - 市场策略( Mari Oculus content distribution manager Kyle) : in order to improve your understanding of VR experience, Mari will provide you with a crash course in marketing. He will be with you to discuss pricing strategy. In addition, he will explain the content submitted to the Oculus Store best practices. Course quiz 1. This course is recommended to use the Oculus hardware? Answer: the focus of this course is for the Rift S development, it is recommended that you use in Rift S, but the principle applies to both covered by Oculus Quest. 2. To join the course prerequisites need? Answer: this course is designed for intermediate developer, you need to be familiar with the Unity of knowledge, and ideally have a certain experience in VR. If you are a game developer or VR development of novice, suggest you learn Unity first introductory courses and/VR introductory tutorial. 3. How long does it take to complete the 11 courses? Answer: the course is self-paced, generally need to 25 30 hours. 4. I need what version of Unity? Answer: the course USES a 2018. 4 LTS。 5. The teacher who is it? A: it is the Unity and the Oculus cooperation, and the teaching team will be established by a series of Oculus and Unituy experienced software engineers, developers, and business professionals. 6. Who is eligible for Oculus development team's feedback? A: after finishing the course, you can submit works in curriculum development. In addition, you can choose to upload contains documentation on the future of the concept of game design. 7. Oculus development team will provide what kind of feedback? A: submit work technical feedback, as well as through the Oculus on Store qualitative feedback of game design document submission process. We will not provide the possibility of content through the store approval qualitative feedback.
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