How to prepare VR products?
how to prepare vr products? Now a lot of people say that lack of vr product content, old, already cannot satisfy the needs of the user. So, today we just for once, vr products what can do better.
VR content is like a mountain, there are always peaks and valleys, at the bottom, all the power of convergence in a bit, and are, therefore, to have the chance to transformation reborn, the process of metamorphosis like phone, cable phone was born after a long time, mobile phones and smart phones to gradually into our life, become a part of the irreplaceable.
this is like a start that content is king, tourism, education, and film and television.
VR return to nature, is a kind of implementation method, it is the essence of the core immersive, the immersive superposition can tell a lot of consumer customers. So there is a kind of VR tools, need combined with consumer groups and consumption hot spots, children is just a thought.
there is no standard and the content and experience, the stand or fall of quality cannot be defined, to put it another way, the content of the VR and experience bring you up to? Social networking? Parents and children? Interactive? Or learn? Can bring value for users, is the real good content.
an example offline vr experience store:
the first, the environment experience: it's a total of 10 seats, each is a HTC Vive helmet, we all know that HTC Vive line a lot, but he to integrate all the line is very perfect, the user can't see the line, very clean and tidy. Second, content
experience: it is based in front of the cinema, want to experience the very simple, just want to buy a movie ticket $7 to 9. The content of each project introduction is very detailed, and indicating the content is suitable for what age group of user experience, he will be able to get?
the third, the service experience: it's very professional, every staff is also very patient guidance and explanations for the user, each person's experience about 25 minutes.
the place on put together is narrated, the vr offline experience store to the user experience is very good, the environment makes you want to try, content to let you get harvest, service let you meticulously, more like a kind of culture, like entered the Disneyland, which is the vr content and essence of the experience of the vr let a person feel very professional.
so the breach of the VR content should be how to bring value to our customers, how to transmit culture, if the form region or landmark projects in the future, will bring the VR industry promote the role.
how to prepare vr products? When you are in this field to make perfection, regard it as a business to do, do their own products, it must grow up!
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