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How to manage the vr virtual reality experience pavilion?

by:Fuhua     2020-11-30

believe everybody is a stranger to VR experience shops should not, is specially provide people with personal feeling and interactive virtual reality in the game. Especially in today's young people to the development of science and technology and a sense of fashion, the trend of the original niche technology has gradually close to the life of people, VR virtual reality, is no exception. For setting up a VR experience hall or have already opened the VR experience pavilion's investors, how to run a good VR experience pavilion is everyone must care about most.

we see first VR experience pavilion's business model.

1。 The location & ndash; — Locate the crowd, in any industry, the more people, the greater the chance of making money.

2。 Equipment & ndash; — Quality assurance, high-end novel, experience is king.

3。 Operation & ndash; — Bright spot propaganda, charging mode and service.

when know business model, the next is how to manage.

VR experience pavilion was successful, in addition to the VR devices, and experience the content window campaign, charging mode and the additional services is also important factor.

1, special discount activity

some people say that do offer nothing more than price, discounts, gifts this several, that's true, but I can do too flattering depends on businesses operating strength, don't give discount for no apparent reason, but there is a proper reason, opening, holiday, double tenth, 12-12. 。 。 。 。 Users can't feel you have something nothing will make activities, when you don't do activities that nature is no one to go. Secondly, when doing discounts -- and don't sale directly, but in three counterparts, one free of charge or family peers, children play free for 2 times, such not only can use discount to attract people to play, to increase the profit. In addition, when doing sales provide tasks to the user, the original 30 piece to 25, the mission of the forward but need to complete a circle of friends, not only can let the user feel favorable, more can increase the propaganda. Finally, when a gift, don't send for no apparent reason, instead of setting goals, such as vr racing games champion can get gifts, this is because the person's psychology, the competition to gift will let people cherish more.

2, event hype.

businesses do not prevent do some game competition, this not only can attract the seed users to come to play, but also attract many people onlookers, to expand influence, moreover can also please fans high amount of anchor for live online game competition, to attract players.

3, coupons.

users are presented for the first time to play a big strength of coupons, white preferential don't, nobody is going to use this kind of psychology, can attract many users to play for the second time.

4, membership and gifts.

use of discounts and integral, as long as the free play to do the membership card, with 200, can obtain three 8 discount coupons, integral full 500, can obtain three free tickets, etc. , every month to set up the member, member of the day can not only get preferential price, will get more exquisite gift!

the other thing is, at the early stage of the experience pavilion for propaganda window and cost recovery, businesses can combine VR experience and other operating subject, such as: entertainment, video games, Internet cafes, board games, social, recreational, club, etc. , on the one hand, reduce the investment risk, on the one hand, rich experience pavilion income channels.

business VR virtual reality experience hall there is an important part of, that is to provide good experience for the customer environment, experience the museum should have the right temperature bring comfort to the customer, and to maintain good experience the museum environment, experience pavilion floor health can't be ignored, there are a lot of experience hall because of health problem facing to close, so can't look down upon health problem, should cultivate employees where there is garbage, should take the initiative to pick up the good quality of thrown into the bin.


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