How to expand the VR experience pavilion in the market, let more people to experience the VR
VR experience has been fire for more than a year, but is still one of amusement market of project, and this kind of situation will continue for a period of time in the future, because of personal VR experience penetration is still very low, there are two major factors, this one is the high cost, the other is the key technology breakthrough, like smart phones, also go through several years of history.
with the constant progress of VR technology, VR experience is becoming more and more interesting, various novel experience way appear constantly, for people with experience to be pleasantly surprised.
experience of VR devices on the market at present with 9 DVR ( Commonly known as the egg shell) As the main products, many amusement parks and the positioning for the first introduction of equipment, because the product is popular, play is simple, but the attraction is falling, pursued by many other types of VR experience equipment, including VR is a strong contender.
shooter VR, have considerable appeal, especially VR e-sports type, and hd lifelike images. The real dynamic, it is easy to attract people, single appearance can attract the majority of people, not to mention fun VR shooting game. Shooting game become more and more popular, especially many people play feelings VR games, popular with players like on site.
technology is one of the key factors, earlier seemingly can also many amusement equipment, only the appearance, but experience without any appeal, not the kind of atmosphere in the game, especially large game equipment, monotonous and without interest, but over the years the breakthrough development of technology, not only in appearance is very good-looking, particularly attractive, on the gaming experience that kind of atmosphere is thicker, and interest in growing experience, are attracted to this interesting game experience.
competition is most want to experience a kind of entertainment, but the particularity of the gun, it is hard to let the public have the opportunity to experience, and against the emergence of VR, serves the public desire, like VR against not only has a vivid visual impact, and shooting the real vibration and recoil, it is easy to attract players, so why can VR e-sports market expanding, because in this.
choose VR against the product, the choice of the fuhua intelligent technology. Why?
fuhua intelligent science and technology, is a with AR/VR ( Virtual reality) , 9 DVR, 5D / 7D interactive cinema, museum & hellip; Give priority to, such as integrated high-tech enterprises. Enterprise integrating r&d, production, sales and VR experience pavilion offline operation and service in a body, is the present domestic earthquake, typhoon, fire control, disaster prevention and mitigation museum, the first brand.
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Dongguan Fuhua Intelligent Technology Co.,Ltd devises a regular, independent, transparent and objective assessment mechanism to evaluate country performance.
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