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Fuhua intelligent technology of virtual reality experience pavilion introduction!

by:Fuhua     2020-12-19

with VR technology into the outbreak of the second half of the year period, the traditional VR offline experience is not an egg chair already added a VR glasses can satisfy. VR treadmill, single VR backpack, flight simulation tank, VR driving seat, ordinary people are difficult to buy large peripherals are gradually join VR offline experience pavilion.

VR offline experience quickly to indoor large-scale amusement equipment, on present trends, VR offline experience is from a single experience hall forward into small devices rely on large equipment to win VR experience center. From the earliest small experience pavilion pattern be born to now VR offline experience VR rides the steering with large equipments, only less than a year.

from the point at this stage, the current VR offline experience according to the scale can be divided into small VR experience hall, medium-sized VR experience hall, large VR experience these three categories.

1, small VR experience pavilion

it covers an area of 10 - first 50 square meters small VR experience pavilion, this kind of experience hall because the device is relatively single, with a mature HTC Vive is given priority to, a few complementary with peripherals such as egg chair enhance the experience. VR experience pavilion normally only support 1 - at the same time 10 players for VR experience. Believe that everyone in the mall, Internet cafes, video game city was seen such experience hall covers an area of small line.

small VR offline experience pavilion based VR devices, more is to show the user bring novel experience feelings of virtual reality technology. Because this kind of VR experience pavilion opened the cost is low, in domestic has the considerable number, mostly in the form of napa stores radiation to the cities.

2, medium-sized VR experience pavilion

area in 50 - 50000 square meters of medium-sized VR offline store experience, this kind of experience shops are based on VR devices. From HTC vive, Oculus Rft and other mainstream consumer VR treadmill, simulated cockpit and other high-end VR equipment also has a certain scale, similar to an arcade city of VR.

the VR experience, large theme pavilion

and although large VR experience pavilion area does not have more than some large VR experience center, but its core theme brushes off two words a lot of offline store experience. In small make up point of view, this topic is not refers to the VR, and be content. Brand core products, large space free walk, people interact amusement project is a large theme VR experience several essential condition.

overall, large theme VR experience pavilion is not a pure experience shows, its value is more than the depth of the VR amusement content. Its ultimate objective is the use of virtual reality technology, characteristic of the infinitely sensory limit break through traditional amusement facilities.

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With new and upcoming social commerce technologies, the biggest change for VR solution,VR amusement park solution,VR earn money solution,VR Game solution marketers will be a shift in focus from branding to lead generation and conversion.
As manufacturers we are determined to be the very best in VR solution,VR amusement park solution,VR earn money solution,VR Game solution, regardless of the size, pedigree or inclinations of our competitors.
Fuhua clearly and succinctly expresses what our company is all about. Strong brands cut through the noise to grab the audience and immediately shed light on the character of the product or service.
Dongguan Fuhua Intelligent Technology Co.,Ltd might focus its marketing efforts by highlighting its end product—improved technology and increased profits—not its producing methods.
If Dongguan Fuhua Intelligent Technology Co.,Ltd added selling plans, offered more VR solution,VR amusement park solution,VR earn money solution,VR Game solution, and increased service regions, it would suit the needs of more users.
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