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Children VR manufacturer, fuhua tell you children VR market is very large

by:Fuhua     2020-11-18

virtual reality at present or in a relatively early stage, both in the business model and technology on the application or the industry application in the groping stage, this time there will be a lot of VR related words, such as VR +, VR games, VR, adults and even children VR and VR related vocabulary, so much so children VR market how much? Are children VR really have a demand? Or enterprises in the concept.

small make up in an interview in the children's market, a senior personage introduction, 2016 VR behavior, will be on side B, then B side, which is it industry behind the company revealed that the children are going to launch VR products, because the Chinese let go two foetuses policy, children VR market demand is very big in the future.

VR technology and content are not mature at present, for the children of the particularity of the use, must put forward higher requirements of product and content, now children VR products will have a feeling of hype concept, the VR market at present to children, not only there is no fry concept, instead is to find a really suitable for the company's rapid cuts and real VR products will fall to the ground and profitable industry market.

children VR market present situation and the case

at present in domestic VR manufacturer and no clear VR industry for children, the main reasons: one is the technical reasons, the existing VR headsets vertigo is still not completely solve the problem, will cause harm to children's vision at home and abroad and no definite conclusion. Another is the cause of the market, in the case of VR helmet has not yet universal, market, especially the parents of children VR products deeper understanding is not enough, there is no positive market research data to support the parents not to this kind of product fearful state of mind.

therefore, specially the four examples to illustrate the cases of children VR market abroad. First of all is that Google and Mattel in 2015 launched a VR headsets for 7 years old and older children, mainly to profit by charging. Then, Apple announced launched a VR headsets, was jointly launched by Google and Mattel improved versions of children's helmet. The second is that OculusShare abroad, VRapps, WEARVR VR content aggregation platform already have a lot of content is, in fact, for children.

a lot of VR studio abroad as early as in the Oculus launch DK1 start to develop children's VR games, such as the United States at the university of Chicago, a Dumpy team development; GoingElephants launched in 2013, acclaimed, and awards. Fourth, for example, one is called Unimersiv institutions abroad is a dedicated to blend in VR school classroom organization, one of the main part is children VR and the spreading of the related content, there are based on GoogleCardboard called NearPod children the VR products into among pupils, applicable age from the age of five. In addition, there are VRARschool in February this year, so the VR technology into classroom project on Kickstarter began the raise.

children VR market demand and product feature

although, in a foreign country there will be some cases prove the existence of the market, but also in the Chinese market like the United States? Whether children in VR really have in the Chinese market demand, or just a false demand?

we facing large across the country last year. He covered more than 70 sets of 9 DVR seats, unexpected is, more than 70% of the population are children to experience, and even if the same game, they repeatedly experience also, VR products not only from a certain extent, this proved children not false demand, but the real big market. , we research the playgroups, feedback information has confirmed this view is correct.

at present many studios are research and development of VR games or VR video, VR can group aimed at children do? At this stage, we think, the main is to use this kind of equipment compared with the traditional tools can provide immersive, interactive, and imagination to attract children more real understanding of the three dimensional world ( Such as the human body internal structure, the composition of chemical molecules, etc. ) And cognitive novelty ( Such as Google and Mattel launched three new content is the star constellation, wild animals, and the world famous scenic spot) And feeling good about it.

for children this is special user group, its products are compared with the general adult oriented VR products would be different, suitable for children to use VR product has high security, easy to use, easy to clean, adopt special vision protection measures, etc.

children VR products mainly integrated system solutions, hardware including children VR headsets and its supporting facilities, the content of the software on the main is fun, such as some lightweight puzzle games, let the children and their parents know and willing to accept the new product form step by step.

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