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Because the rhythm lightsaber players hand speed too fast, Steam VR to update the system

by:Fuhua     2020-09-05
Recently, the Steam of Steam VR code updates, reason was because the rhythm lightsaber players brandishing a lightsaber, more than the limit of the Valve that hand speed. Steam VR update log wrote: 'based on the data obtained from the rhythm lightsaber, we found that the sensitivity of VR equipment already can't keep up with the player's operation. 'The rhythm of lightsaber is a VR music rhythm class game, launched in 2018 on the PC, you can customize song rhythm has great attraction for the player. Since on-line Steam rhythm lightsaber, was set up to millions of dollars of sales records, and ignited many VR fans enthusiasm completely, is phenomenal hot style game. According to foreign media reports, the predecessor was a developer said that some players wrist swing speed reached 3600 degrees per second ( The instantaneous speed) , cause they had to push the system update, to increase the limit of the tracking system. What concept are 3600 degrees per second,? Simply means you need to 0. Turn the wrist from parallel to vertical 025 seconds. Steam developers explained that before the update number, is according to the collected the rhythm lightsaber player data set, the possible use of controller are considered 'human ( Action limit) ”。 And the Steam VR tracking system 'can detect internal rationality, proved what place out of the question. 'In fact, through the software to enhance the experience of hardware is a very common way, such as graphics driver update. And the rhythm lightsaber is a higher requirements for tracking speed of the game, especially family mode. Believe system after the update, can let the 'rhythm lightsaber's top the great spirit from the mechanism, the higher hit points, a better game experience. VR simulator manufacturer is focus on VR software and hardware development, VR games custom development, VR equipment production and sales of high-tech enterprises. The future series, classic series, situational series and so on dozens of VR game equipment products, including VR racing, VR shooting, VR music, VR adventure, VR, skiing etc. Various type of VR games. VR simulator equipment products sold at home and abroad, all over the world were exported to Britain, the United States, Japan, Korea and other dozens of countries and regions. Its offline entertainment platform: VRLe has more than 20 million consumer service, the platform content 600 kinds, services more than 3500 VR experience pavilion. VR simulator manufacturer also provides one-stop VR experience pavilion join profit plan, including VR experience pavilion site selection, site design, the whole hall effect, operational guidance, technical training and after-sales service, etc.
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