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Apple's new patent predictive gaze VR system, can alleviate VR with eye fatigue, Vr experience pavilion

by:Fuhua     2020-09-21
Recently, the United States patent and trademark office officially unveiled apple's new 63 patents, including one called 'predictive gaze virtual reality system. This invention is intended to ease a long time to watch video or VR games such as VR images of eye fatigue. Apple, points out that the virtual reality and/or enhance it can provide an interactive user experience for a series of cases, such as virtual training environment, virtual reality games, remote control devices, browse digital media content, and interact with the Internet, and so on. Most of today's market VR and AR system is plagued by delays, and could lead to eye fatigue, user headache dizziness, nauseous and other symptoms. Traditional VR and AR systems, for example, there may be a significant delay, makes the user view images appear serious lag in a particular direction. In addition, because of the need to capture, generation and/or display a large amount of image data, it will affect the performance of the system ( Such as increasing delay) And add to the cost of the system and/or volume. In this case, the apple proposes a predictive fixation point virtual reality system. The predictive fixation point virtual reality system can be configured to capture users around the world view, enhance the capture data, generate enhanced view of the world, and through the display to the user according to the view. Predictive fixation point system at the same time can be configured to through a variety of resolution to capture ( And render) Image technology, so as to reduce the overall system load, cost and effort. For example, the virtual reality system can include configured to capture low resolution image data and high resolution image data of one or more cameras ( Or a video camera system) 。 Can be captured by low resolution wide field of view ( The peripheral view) The image data, and with high resolution to capture the narrow field of view ( Fixation point area) The image data. So in some cases, a predictive fixation point virtual reality system can contain one or more of the lower resolution of the camera, and one or more higher resolution camera. In addition in some cases, in order to help capture the image data, as well as the display screen for image data, virtual reality system can be configured to predict the user's movement, such as the up and down. Virtual reality system can, for example, according to the user's head and/or eye movements to predict the view vector, and the prediction of the line of sight along the stated vector data capture images. When a user eyes described direction ( Such as the user's actual view vector when close to the prediction of the line of sight) , the system can display the previously captured ( And enhanced) The view. In addition, the predictive fixation point virtual reality system can include configured to detect, identify and/or track movement of one or more sensors and/or mechanism. For example, the predictive fixation point virtual virtual reality system can include one or more of the fixation point tracking module, which is configured to detect, identify and/or track the eye movements of the user. Similarly, predictive fixation point virtual reality system can include one or more of the accelerometer and gyroscope and/or other components, it is configured for the user to wear/use of virtual reality system testing, and/or tracking system and/or the general movement of the head. Described below is predictive fixation point figure of virtual reality system: apple patent awarded in 10330935 the first submitted in the third quarter of 2017, released today by the U. S. patent and trademark office. VR simulator manufacturer focus on VR, AR, MR, AI technology, science and technology innovation is the integrated hardware and software research and development, the integration of content customization, design, construction, production and sales and marketing services as one of the high-tech enterprise. Launch three series of VR games equipment, dozens of VR equipment product, contains a variety of VR games types. VR games equipment products are exported to at home and abroad, all over the world exports to Britain and the United States, Japan and South Korea and other dozens of countries and regions. Manufacturers to build virtual reality VR simulator offline entertainment platform - — VRLe platform, has more than 20 million people consumption. Over six hundred models of current content platform, the total service global VR entertainment end users to more than 7000 B. VR simulator manufacturer to 'for the masses bring happiness, create value for customers 'as our mission, is committed to bring profit for customer, become your best partner! Provide one-stop VR experience pavilion to join profit plan, including VR experience pavilion site selection, site design, the whole hall effect, operational guidance, technical training and after-sales service, etc.
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